It’s a little rough getting used to the idea of blogging publicly, but here I am finally getting a little late of a start updating this. Better late than never, though, right?
It’s been assigned to me that I am to design and model a graveyard in Cinema 4D rather than Maya because the whole class is experimenting with Cinema 4D as well. I’ve had quite some fun figuring out the tools as a whole despite my other class grading me so harshly.
Here is my initial layout of my graveyard, though the process seemed to be quite grueling with how many different edge cuts and separate connections I had to make by hand from my lack of knowing Cinema 4D’s tools. I made one grave to work off of (upper right hand corner highlighted in brown in its own group category) to know how I want the others. In order to know what I am aiming for first.
After rendering the graves you can see the sample graves I have dug up using the extrude tool. I extruded inward first because it otherwise would have occupied another grave’s beginning edge. The buried grave is textured with a random dirt image from google to preview how I want the rest to look. Although I am not entirely finished with the shape of the filled in graves. They shouldn’t be too much of a pain to fix later on.
Below, is my final output, for now at least. Overall, this basic idea and layout of each grave took me 2 hours. I feel pretty accomplished for just a rough design and texture toy-around in the middle of the night. The cookie-cut graves that I made for this aren’t appearing how I wanted, but it will just take a little time to accurately chisel them the way I want. (The do look like candy-bars!)

More graves, grass, and textured ground
Soon to come, I am going to clean up this graveyard a bit more. By clean up, I mean demolish to a certain extent. My objective is to make it appear more abandoned and poorly maintained. Looking at this image tells me I might be better off getting rid of the texturing because it is inhibiting the hair tool from showing through the way I intend. I also have to organize the groups so the dirt texture follows underground as well.
My next images later in the week shall show my recent ideas for headstones, cast-iron metal gating, and some caskets to fill the area more while increasing the hair length.
The mortuary/morgue on-site (I believe that is what it would be called anyway, though my wonderful girlfriend has corrected me with some other term that I cannot remember at this time) is becoming rather difficult to find images of during the time frame we are making the game. Most morgues are in hospitals now, reference material I look up only seems to show the inside of a mortuary rather than the surrounding and outside buildings, but this is still not what I am looking for.